/** 
Ninjas familiarize with GDP and altering object properties:
* scale (in the X and Y direction)

Sensei Notes
* Guide the Ninja through their first time navigating through the GDP.
* Stress the importance of reading the manual carefully.
* The first few games focus on adding and modifying GDP objects.
*Help the Ninjas navigate through the Game Objects menu and the Events, Debug, 
and Properties tabs.
* If the Ninja is having issues viewing the screen, assist in making the text 
bigger or smaller.
* The goal of this game is for the Ninjas to have a fun and welcoming 
introduction to the GDP and Code Ninjas.
* Cultivate curiosity and problem solving, not perfection and copy/pasting.
* There is no coding in this activity.
* The Ninja should be able to navigate the GDP and change the properties of 
existing objects.

Solution Steps
1 Make sure the Ninja understands the Student Dojo interface.
2 Make sure the Ninja knows the difference between Code Combat, the GDP, and the 
Curriculum.
3 If the Ninja is not in the White Belt path, help them navigate to it. Make sure 
they click the correct game.
4 Help the Ninja find and understand the Start Game and Stop Game buttons.
S Let the Ninja play the game for a few minutes. Remember that this first game 
will set the tone for the Ninja's future experiences in your Dojo.
6 Help the Ninja understand that the Game Objects menu contains only some of the 
objects in the Scene. In the early belts, only the objects that are referenced in 
the curriculum will be visible to the Ninjas.
7 Make sure the Ninja understands how the Game Objects menu works.
8 Make sure that the cannonBall object was selected. Explain that the Properties 
tab will change only the selected object.
9 Currently, the GDP will not update an object until the property box loses focus.
Get the Ninjas in a habit of changing a value and clicking on a different box or 
area of the Properties tab.
10 Verify that the Ninja's scene looks like the pictures in the manual.
11 Help the Ninja find the Scale Y property box. Remind them that to see updates 
they must click off the box.
12 Let the Ninja play their modified game for a few minutes.
13 Make sure the Ninja selects the cannonBall game object from the Game Objects 
menu.
14 Let the Ninja play around with the Scale X and Scale Y values. If they play 
with other values, let them know that they see unexpected changes or no 
difference at all.
15 Help the ninja find the zombie and gZombie game objects. Both the objects are 
off the screen, so any changes they make will not be seen until they play the 
game and the zombies appear on the screen.
16 Let the Ninja play the game for a few minutes. Help them find the save and 
submit buttons. Explain this process and how it lets the Senseis grade their 
games.

Sensei Stops
5 Tell a Sensei how to go to the Dojo, open the GDP, and open a Game Scene.
Correct the Ninja and model where necessary. Ask them more questions like 
"How did you know which game scene to open?" and "How do you stop a game?"
10 Increasing the value of SCALE X stretched the cannonball horizontally. Tell a 
Sensei what you think will happen to the cannonball if you increase the value of 
SCALE Y.
Ask the Ninja to explain their reasoning behind their prediction. Guide them as 
they change the SCALE Y value, then ask them what it did. Ask them to define 
scale, x, and y in their own words.
15 Tell a Sensei how you changed the size of the zombies. Explain how it was 
similar and how it was different from when you changed the size of the cannonball.
Ask the Ninja to change the scale of one of the zombies again and watch how they 
do it. If they are stuck or struggle, gently nudge them in the right direction.
**/