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@@ -1,13 +1,13 @@
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-/**Decompose game into the different parts
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+/**
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+ Decompose game into the different parts
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* Clicking button will choose R,P,or S - check frameIndexes
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* Image will show on screen based on button clicked
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* Computer will choose R P or S - random(2,0) - 0,1,2
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* Image for Computer's choice shown frameIndex (0,1,2)
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* Win conditionals will be analyzed - if() conditions
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* Result is shown (win or lose or tie)
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- **/
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-/**Look at RPS1 Animations for frameIndex:
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+Look at RPS1 Animations for frameIndex:
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* 0 - paper
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* 1 - rock
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* 2 - scissors
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@@ -36,11 +36,56 @@ RPS2.visible(true);
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//Win Conditionals:
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if (compChoice == 1) { //Comnputer chose rock [1]
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- result.text("You Win!");
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+ results.text("You Win!");
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} else if (compChoice == 2) { //Computer chose scissors [2]
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results.text("You lost!");
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} else { //Do we need to type the condition? If it didn't choose rock
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- //or scissors, it must have chosen paper
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+ //or scissors, it must have chosen paper
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results.text("It's a tie!")
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}
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+//rockButton - Mouse Click Event [1]
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+//generate the computer's choice
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+var compChoice = random(0,2);
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+
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+//Show your choice on RPS1
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+RPS1.frameIndex(1);
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+RPS1.visible(true);
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+
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+//Show computer's choice on RPS2
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+RPS2.frameIndex(compChoice);
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+RPS2.visible(true);
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+
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+//Win Conditionals:
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+
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+if (compChoice == 2) { //Comnputer chose scissors [2]
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+ results.text("You Win!");
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+} else if (compChoice === 0) { //Computer chose paper [0]
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+ results.text("You lost!");
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+} else { //Do we need to type the condition? If it didn't choose paper
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+ //or scissors, it must have chosen rock
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+ results.text("It's a tie!")
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+}
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+
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+//scissorsButton - Mouse Click Event [2]
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+//generate the computer's choice
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+var compChoice = random(0,2);
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+
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+//Show your choice on RPS1
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+RPS1.frameIndex(2);
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+RPS1.visible(true);
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+
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+//Show computer's choice on RPS2
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+RPS2.frameIndex(compChoice);
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+RPS2.visible(true);
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+
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+//Win Conditionals:
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+
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+if (compChoice === 0) { //Comnputer chose paper [0]
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+ results.text("You Win!");
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+} else if (compChoice == 1) { //Computer chose rock [1]
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+ results.text("You lost!");
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+} else { //Do we need to type the condition? If it didn't choose paper
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+ //or rock, it must have chosen scissors
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+ results.text("It's a tie!")
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+}
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