Bladeren bron

Delete extra endless run

Michael Tang 2 jaren geleden
bovenliggende
commit
901944114e
1 gewijzigde bestanden met toevoegingen van 0 en 126 verwijderingen
  1. 0 126
      03-orange/endless-run.js

+ 0 - 126
03-orange/endless-run.js

@@ -1,126 +0,0 @@
-/**
-
-Decomposition: 
-* Ninja jumps in y direction when space is pressed
-* Ninja is animated every frame
-
-* rock moves from right to left
-* lose a point if the rock touches the ninja
-
-* shuriken moves from right to left 
-* shuriken y position is randomized
-* lose a point if shuriken touches ninja
-
-* Scene has ninja jump code
-* Scene has rock spawn code
-* Scene has shuriken spawn code
-* Updates the score
-
- */
-
-//****************Scene Object - Initialize When Scene Starts Event*****************//
-if($this.scene.state() == "PLAY") {
-    // set up score variables
-    $this.score = 0;
-    // timer for 2 seconds, spawn a new obstacle
-    createTimer(2000, function() {
-        var chance = random(100);
-        if (chance <= 25) {
-            $this.generateStone()
-        } else if(chance <= 75) {
-            $this.generateShuriken();
-        } else {
-            $this.generateStone();
-            $this.generateShuriken();
-        }
-        // increase score after every spawn
-        $this.score += 10;
-        scoreLabel.text($this.score);
-    });
-}
-
-$this.generateStone = function() {
-    // clone the stone object
-    var stoneClone = stone.clone();
-    // position it off the screen
-    stoneClone.x(850);
-    // activate the clone for collision
-    stoneClone.active = true; 
-};
-
-$this.generateShuriken = function() {
-    //clone the shuriken object
-    var shurikenClone = shuriken.clone();
-    // position it with a random y
-    shurikenClone.x(850);
-    shurikenClone.y(random(150,400));
-    // randomize the speedX
-    shurikenClone.speedX(random(-200,-100));
-    // activate the clone for collision
-    shurikenClone.active = true; 
-}; 
-
-//*********************Stone Object - Update Every Frame Event********************//
-// always be moving
-$this.moveX();
-
-// if object goes off the screen, remove it
-if ($this.x() < -150) {
-    $this.remove();
-}
-
-// if the object is active and it touches ninja
-if ($this.active && $this.isTouching(ninja)) {
-    //deactivate object
-    $this.active = false;
-    //subtract points and update the UI
-    $this.scene.score -= 5;
-    scoreLabel.text($this.scene.score);
-}
-
-//*********************Shuriken Object - Update Every Frame***********************//
-// always be moving
-$this.moveX();
-
-// if the object goes off screen, remove it
-if ($this.x() < 150) {
-    $this.remove();
-}
-
-// if the object is active and touchs the ninja
-if ($this.active && $this.isTouching(ninja)) {
-    // deactivate this object
-    $this.active = false;
-    // subtract points and update the UI
-    $this.scene -= 5;
-    scoreLabel.text($this.scene.score);
-}
-
-//***********************Scene - Update Every Frame*********************************//
-//check to see if spacebar is pressed
-var spaceIsPressed = isKeyPressed(Keys.space);
-
-// if the spacebar is pressed
-// and ninja is not already jumping
-if (spaceIsPressed && !ninja.isJumping) {
-    ninja.velocityY = -450;
-    ninja.isJumping = true; 
-}
-
-//********************ninja Object - Initialize When Scene Starts*******************//
-$this.incrementAnimation();
-
-// if the ninja is jumping
-if (this.isJumping) {
-    // move the ninja based on its velocity
-    $this.moveY($this.velocityY);
-
-    //change the y velocity due to gravity
-    $this.velocityY += 10;
-}
-
-// if the ninja touches the ground
-if ($this.y() > 500) {
-    $this.isJumping = false;
-}
-