//Score decreases when background is clicked //Background Object - Mouse Click Event $this.scene.score -= 1; score.text($this.scene.score); //Scene - Initialize When Scene Starts if($this.scene.state() == "PLAY") { ninja_1.visible(false); ninja_2.visible(false); ninja_3.visible(false); ninja_4.visible(false); var ninjaTime1 = random(3000,1000); createTimer(ninjaTime1, function(){ if (ninja_1.visible()) { ninja_1.visible(false); } else { ninja_1.visible(true); } }); var ninjaTime2 = random(3000,1000); createTimer(ninjaTime1, function(){ if (ninja_2.visible()) { ninja_2.visible(false); } else { ninja_2.visible(true); } }); var ninjaTime3 = random(3000,1000); createTimer(ninjaTime1, function(){ if (ninja_3.visible()) { ninja_3.visible(false); } else { ninja_3.visible(true); } }); var ninjaTime4 = random(3000,1000); createTimer(ninjaTime4, function(){ if (ninja_4.visible()) { ninja_4.visible(false); } else { ninja_4.visible(true); } }); var ninjaTime5 = random(3000,1000); createTimer(ninjaTime5, function(){ if (ninja_5.visible()) { ninja_5.visible(false); } else { ninja_5.visible(true); } }); }