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- /**
- Ninjas will use the GDP's moveX function to move a ball and then write the if
- statement that bounces the ball if it touches the wall.
- New Vocabulary and Concepts
- * Boolean Logic
- * GDP moveX() function
- * If statements
- Reinforced Vocabulary and Concepts
- * Functions and Parameters
- * Object Names
- Sensei Notes
- * This is the first introduction to Boolean logic.
- * Make sure the Ninja understands that true is like yes or on, and that false is
- like no or off.
- Solution Steps
- 1 Make sure the Ninja opens the correct scene.
- 2 To simplify this activity, some of the code is hidden from the Ninja. Make sure
- the focus is on the logic of why and when code is executing and not how it is
- happening.
- 3 Make sure the Ninja is in the scene's Update Every Frame event. The name of the
- object is circle.
- moveX(circle);
- 4 Relate the moveX function to the spin function. Ask the Ninja to explain the
- similarities and differences between the two.
- 5 The ball should not bounce, but the text should change from false to true.
- 6 Help the Ninja type the if statement, making sure that the brackets and
- parentheses are in the correct places. This is a lot more code than in previous
- games but introducing Boolean logic will allow for more interactive games.
- Explain that moveX is a GDP function and isTouchingWall is a function that this
- circle knows.
- if(circle.isTouchingWall()) {
- }
- 7 Explain the different parts of an if statement. Walk through the example of
- looking outside and grabbing an umbrella if it is raining . Ask the Ninja to
- come up with another real-world situation and write a code version of it together.
- 8 Help the Ninja place the new line of code inside the if statement. Explain
- again that we are asking the circle to perform its function named bounce.
- if(circle.isTouchingWall()) {
- circle.bounce();
- }
- 9 The circle should bounce every time it hits the wall.
- 10 Before the Ninja submits the scene, make sure they have a basic understanding
- of if statements and Booleans.
- */
- moveX(circle);
- if(circle.isTouchingWall()) {
- circle.bounce();
- }
- /**
- Sensei Stops
- 5 Tell a Sensei why your circle doesn't bounce. What does it mean when
- circle.isTouchingWall is false? What about when it is true?
- The Ninja should recognize that we are just asking the ball to move. We have not
- asked it to bounce yet, but it is reporting when it is touching the wall. Ask the
- Ninja to describe what the circle looks like when it says false and compare it to
- when it says true.
- 10 Act out what is happening in the scene with a Sensei. You are the circle, so
- say out loud what you are thinking! You must always move. How often do you ask
- yourself if you are touching the wall? Once? Every step? What happens if you
- touch the wall?
- Help the Ninja act out this activity. You can use the real walls in the Dojo or
- come up with other bounds. The Ninja should understand that the circle is
- constantly asking itself if it is touching a wall.
- */
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