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- //***************************Scene - Update Every Frame Event********************//
- // get the position of the mouse pointer
- var mousePosition = getPointerPos();
- // check to see if the space bar is pressed
- var spaceIsPressed = isKeyPressed(Keys.space);
- // if the space bar is pressed
- // and if the ball is not already launched
- if( spaceIsPressed && !ball.isLaunched ) {
- // update the message
- message.text("Launched!");
-
- // give the ball x and y velocities
- ball.velocityX = mousePosition.x - cannon.x();
- ball.velocityY = mousePosition.y - cannon.y();
-
- // launch the ball
- ball.isLaunched = true;
- }
- //*******************ball Object - Initialize When Scene Starts Event*************//
- // track if the ball has been launched
- $this.isLaunched = false;
- // reset the ball's position
- // and set isLaunched to false
- $this.resetBall = function() {
- $this.x(35);
- $this.y(550);
- $this.isLaunched = false;
- };
- //*******************ball Object - Update Every Frame Event***********************//
- // if the ball is launched
- if ($this.isLaunched) {
- // move the ball based on its velocity
- $this.moveX($this.velocityX);
- $this.moveY($this.velocityY);
-
- // change the y velocity due to gravity
- $this.velocityY += 10;
-
- // if the ball goes off the screen
- if ($this.x() > 800 || $this.y() > 600) {
- //reset ball and update message
- $this.resetBall();
- message.text("Miss!");
- }
- }
- // if the ball touches the basket
- if($this.isTouching(basket)) {
- $this.resetBall()
- message.text("Score!")
- }
- //********************basket Group - Update Every Frame Event*********************//
- // move the basket group
- $this.moveY();
- // if it reaches the top
- if($this.y() < 100) {
- $this.speedY(50);
- }
- // if it reaches the bottom
- if($this.y() > 500) {
- $this.speedY(-50);
- }
- //********************cannon Object - Update Evey Frame Event*********************//
- // point the cannon to the cursor
- $this.pointToCursor();
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