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- /**
- Ninjas familiarize with GDP and altering object properties:
- * scale (in the X and Y direction)
- Sensei Notes
- * Guide the Ninja through their first time navigating through the GDP.
- * Stress the importance of reading the manual carefully.
- * The first few games focus on adding and modifying GDP objects.
- *Help the Ninjas navigate through the Game Objects menu and the Events, Debug, and Properties tabs.
- * If the Ninja is having issues viewing the screen, assist in making the text bigger or smaller.
- * The goal of this game is for the Ninjas to have a fun and welcoming introduction to the GDP and Code
- Ninjas.
- * Cultivate curiosity and problem solving, not perfection and copy/pasting.
- * There is no coding in this activity.
- * The Ninja should be able to navigate the GDP and change the properties of existing objects.
- Solution Steps
- 1 Make sure the Ninja understands the Student Dojo interface.
- 2 Make sure the Ninja knows the difference between Code Combat, the GDP, and the Curriculum.
- 3 If the Ninja is not in the White Belt path, help them navigate to it. Make sure they click the correct game.
- 4 Help the Ninja find and understand the Start Game and Stop Game buttons.
- S Let the Ninja play the game for a few minutes. Remember that this first game will set the tone for the Ninja's
- future experiences in your Dojo.
- 6 Help the Ninja understand that the Game Objects menu contains only some of the objects in the Scene. In
- the early belts, only the objects that are referenced in the curriculum will be visible to the Ninjas.
- 7 Make sure the Ninja understands how the Game Objects menu works.
- 8 Make sure that the cannonBall object was selected. Explain that the Properties tab will change only the
- selected object.
- 9 Currently, the GDP will not update an object until the property box loses focus. Get the Ninjas in a habit of
- changing a value and clicking on a different box or area of the Properties tab.
- 10 Verify that the Ninja's scene looks like the pictures in the manual.
- 11 Help the Ninja find the Scale Y property box. Remind them that to see updates they must click off the box.
- 12 Let the Ninja play their modified game for a few minutes.
- 13 Make sure the Ninja selects the cannonBall game object from the Game Objects menu.
- 14 Let the Ninja play around with the Scale X and Scale Y values. If they play with other values, let them know
- that they see unexpected changes or no difference at all.
- 15 Help the ninja find the zombie and gZombie game objects. Both the objects are off the screen, so any
- changes they make will not be seen until they play the game and the zombies appear on the screen.
- 16 Let the Ninja play the game for a few minutes. Help them find the save and submit buttons. Explain this
- process and how it lets the Senseis grade their games.
- Sensei Stops
- 5 Tell a Sensei how to go to the Dojo, open the GDP, and open a Gome Scene.
- Correct the Ninja and model where necessary. Ask them more questions like "How did you know which
- game scene to open?" and "How do you stop a game?"
- 10 Increasing the value of SCALE X stretched the cannonball horizontally. Tell a Sensei what you think will
- happen to the cannonball if you increase the value of SCALE Y.
- Ask the Ninja to explain their reasoning behind their prediction. Guide them as they change the SCALE Y
- value, then ask them what it did. Ask them to define scale, x, and yin their own words.
- 15 Tell a Sensei how you changed the size of the zombies. Explain how it was similar and how it was different
- from when you changed the size of the cannonball.
- Ask the Ninja to change the scale of one of the zombies again and watch how they do it. If they are stuck or
- struggle, gently nudge them in the right direction.
- **/
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