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- //Score decreases when background is clicked
- //*******Background Object - Mouse Click Event******//
- $this.scene.score -= 1;
- score.text($this.scene.score);
- //******Scene - Initialize When Scene Starts*******//
- if($this.scene.state() == "PLAY") {
- ninja_1.visible(false);
- ninja_2.visible(false);
- ninja_3.visible(false);
- ninja_4.visible(false);
- var ninjaTime1 = random(3000,1000);
- createTimer(ninjaTime1, function(){
- if (ninja_1.visible()) {
- ninja_1.visible(false);
- } else {
- ninja_1.visible(true);
- }
- });
- var ninjaTime2 = random(3000,1000);
- createTimer(ninjaTime1, function(){
- if (ninja_2.visible()) {
- ninja_2.visible(false);
- } else {
- ninja_2.visible(true);
- }
- });
- var ninjaTime3 = random(3000,1000);
- createTimer(ninjaTime1, function(){
- if (ninja_3.visible()) {
- ninja_3.visible(false);
- } else {
- ninja_3.visible(true);
- }
- });
- var ninjaTime4 = random(3000,1000);
- createTimer(ninjaTime4, function(){
- if (ninja_4.visible()) {
- ninja_4.visible(false);
- } else {
- ninja_4.visible(true);
- }
- });
- var ninjaTime5 = random(3000,1000);
- createTimer(ninjaTime5, function(){
- if (ninja_5.visible()) {
- ninja_5.visible(false);
- } else {
- ninja_5.visible(true);
- }
- });
- }
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