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- /**
- Ninjas familiarize with GDP and altering object properties:
- * scale (in the X and Y direction)
- Sensei Notes
- * Guide the Ninja through their first time navigating through the GDP.
- * Stress the importance of reading the manual carefully.
- * The first few games focus on adding and modifying GDP objects.
- *Help the Ninjas navigate through the Game Objects menu and the Events, Debug,
- and Properties tabs.
- * If the Ninja is having issues viewing the screen, assist in making the text
- bigger or smaller.
- * The goal of this game is for the Ninjas to have a fun and welcoming
- introduction to the GDP and Code Ninjas.
- * Cultivate curiosity and problem solving, not perfection and copy/pasting.
- * There is no coding in this activity.
- * The Ninja should be able to navigate the GDP and change the properties of
- existing objects.
- Solution Steps
- 1 Make sure the Ninja understands the Student Dojo interface.
- 2 Make sure the Ninja knows the difference between Code Combat, the GDP, and the
- Curriculum.
- 3 If the Ninja is not in the White Belt path, help them navigate to it. Make sure
- they click the correct game.
- 4 Help the Ninja find and understand the Start Game and Stop Game buttons.
- S Let the Ninja play the game for a few minutes. Remember that this first game
- will set the tone for the Ninja's future experiences in your Dojo.
- 6 Help the Ninja understand that the Game Objects menu contains only some of the
- objects in the Scene. In the early belts, only the objects that are referenced in
- the curriculum will be visible to the Ninjas.
- 7 Make sure the Ninja understands how the Game Objects menu works.
- 8 Make sure that the cannonBall object was selected. Explain that the Properties
- tab will change only the selected object.
- 9 Currently, the GDP will not update an object until the property box loses focus.
- Get the Ninjas in a habit of changing a value and clicking on a different box or
- area of the Properties tab.
- 10 Verify that the Ninja's scene looks like the pictures in the manual.
- 11 Help the Ninja find the Scale Y property box. Remind them that to see updates
- they must click off the box.
- 12 Let the Ninja play their modified game for a few minutes.
- 13 Make sure the Ninja selects the cannonBall game object from the Game Objects
- menu.
- 14 Let the Ninja play around with the Scale X and Scale Y values. If they play
- with other values, let them know that they see unexpected changes or no
- difference at all.
- 15 Help the ninja find the zombie and gZombie game objects. Both the objects are
- off the screen, so any changes they make will not be seen until they play the
- game and the zombies appear on the screen.
- 16 Let the Ninja play the game for a few minutes. Help them find the save and
- submit buttons. Explain this process and how it lets the Senseis grade their
- games.
- Sensei Stops
- 5 Tell a Sensei how to go to the Dojo, open the GDP, and open a Game Scene.
- Correct the Ninja and model where necessary. Ask them more questions like
- "How did you know which game scene to open?" and "How do you stop a game?"
- 10 Increasing the value of SCALE X stretched the cannonball horizontally. Tell a
- Sensei what you think will happen to the cannonball if you increase the value of
- SCALE Y.
- Ask the Ninja to explain their reasoning behind their prediction. Guide them as
- they change the SCALE Y value, then ask them what it did. Ask them to define
- scale, x, and y in their own words.
- 15 Tell a Sensei how you changed the size of the zombies. Explain how it was
- similar and how it was different from when you changed the size of the cannonball.
- Ask the Ninja to change the scale of one of the zombies again and watch how they
- do it. If they are stuck or struggle, gently nudge them in the right direction.
- **/
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