Jelajahi Sumber

delete folders with old names

Michael Tang 3 tahun lalu
induk
melakukan
6318ce2547
14 mengubah file dengan 0 tambahan dan 396 penghapusan
  1. 0 5
      orange/whack-a-ninja
  2. 0 47
      white/04-03
  3. 0 0
      yellow/01-01
  4. 0 24
      yellow/01-02
  5. 0 15
      yellow/01-03
  6. 0 22
      yellow/01-04
  7. 0 27
      yellow/01-05
  8. 0 14
      yellow/01-06
  9. 0 55
      yellow/02-01
  10. 0 43
      yellow/02-02
  11. 0 11
      yellow/03-01
  12. 0 34
      yellow/03-02
  13. 0 58
      yellow/03-03
  14. 0 41
      yellow/PY-RollingDice

+ 0 - 5
orange/whack-a-ninja

@@ -1,5 +0,0 @@
-//Scene - Initialize When Scene Starts
-//Generate random number between 1 and 5;
-if($this.scene.state() == "PLAY"){
-    $this.ninjaNum = Math.round(random(5,1));
-}

+ 0 - 47
white/04-03

@@ -1,47 +0,0 @@
-// Scene - Update Every Frame
-/**
- * leftPaddle
- * if the up arrow is pressed, move the leftPaddle up
- * if the down arrow is pressed, move the leftPaddle down
-**/
-if ( isKeyPressed(Keys.upArrow) ) {
-    moveY(leftPaddle, -300);
-}
-
-if ( isKeyPressed(Keys.downArrow) ) {
-    moveY(leftPaddle, 300);
-}
-
-/**
- * rightPaddle
- * if the rightPaddle is below the mouse, move the rightPaddle up
- * if the rightPaddle is above the mouse, move the rightPaddle down
-**/
-
-if ( rightPaddle.y() > getMouseY() ) {
-    moveY(rightPaddle, -300);
-}
-
-if ( rightPaddle.y() < getMouseY() ) {
-    moveY(rightPaddle, 300);
-}
-
-/**
- * walls
- * if the ball touches right wall, give player 1 a point and reset the ball
- * if the ball touches left wall, give player 2 a point and reset the ball
-**/
-
-
-if (ball.isTouchingRightWall() ) {
-    leftPaddle.score += 1;
-    leftScoreLabel.text(leftPaddle.score);
-    ball.x(400);
-    ball.y(300);
-}
-if ( ball.isTouchingLeftWall() ) {
-    rightPaddle.score += 1;
-    rightScoreLabel.text(rightPaddle.score);
-    ball.x(400);
-    ball.y(300);
-}

+ 0 - 0
yellow/01-01


+ 0 - 24
yellow/01-02

@@ -1,24 +0,0 @@
-// turtle (group) - Update Every Frame
-/** 
-Set up vars to detect keypresses. 
-**/
-
-var rightArrowPressed = isKeyPressed(Keys.rightArrow);
-var leftArrowPressed = isKeyPressed(Keys.leftArrow);
-
-/**
-if statement used to code the actual key presses
-**/
-
-if ( rightArrowPressed ) {
-    moveX($this);
-    
-}
-/** 
-movement in the x direction needs to be negative to reflect moving left
-**/
-
-if ( leftArrowPressed ) {
-    moveX($this, -$this.speedX());
-
-}

+ 0 - 15
yellow/01-03

@@ -1,15 +0,0 @@
-//turtleSprite - Initialize When Scene Starts 
-//Careful with the capitalization of PLAY and the quotations
-//Sometimes, the quotation marks do not paste properly
-
-if($this.scene.state() == "PLAY") {
-    createTimer(1000,  function(){
-        var ndrop = drop.clone();
-        //add code for random function here
-        var rainX = random(760,40);
-
-        //add code for ndrop.x() here
-        ndrop.x(rainX);
-        ndrop.y(10);
-    });
-}

+ 0 - 22
yellow/01-04

@@ -1,22 +0,0 @@
-//Scene - Initialize When Scene Starts
-//Raindrop is from the last activity, we have
-//moved it to the scene 
-if($this.scene.state() == "PLAY"){
-    createTimer(1000, function(){
-        var ndrop = drop.clone();
-        var rainx = random(760,40);
-        ndrop.x(rainx);
-        ndrop.y(10);
-    });
-//Lightning bolt cloning is very much the same
-//as cloning the rain drop    
-    createTimer(5000, function(){
-        //insert clone code here
-        var nbolt = bolt.clone();
-        var boltX = random(760,40);
-        nbolt.x(boltX);
-        nbolt.y(10);
-        
-        
-    });
-}

+ 0 - 27
yellow/01-05

@@ -1,27 +0,0 @@
-//turtleSprite - Initialize When Scene Starts
-//raindrop cloning
-if($this.scene.state() == "PLAY"){
-    createTimer(1000,  function(){
-    var ndrop = drop.clone();
-    var rainX = random(760,40);
-    ndrop.x(rainX);
-    ndrop.y(10); 
-    });
-//lightning bolt cloning    
-    createTimer(5000, function(){
-        var nbolt = bolt.clone();
-        var boltx = random(760,40);
-        nbolt.x(boltx);
-        nbolt.y(10);
-    });
-//This code will be new - but still the same as the last 2 activities
-//snowflake cloning    
-    //Add createTimer function for snowflake here
-    createTimer(5000, function() {
-        var nflake = snowflake.clone();
-        var flakeX = random(760,40);
-        nflake.x(flakeX);
-        nflake.y(10);
-    });
-
-}

+ 0 - 14
yellow/01-06

@@ -1,14 +0,0 @@
-//bucket - Update Every Frame
-// if the bucket's powerup  equals "frozen" 
-// OR if the timer equals null
-if ( $this.powerup == "frozen" || $this.timer === null ) {
-    //change the color of the bucket to blue 
-    $this.fill("#0000FF");
-    $this.timer = createTimer(2000, function() { 
-        // after 2 seconds, powerup is null
-        $this.powerup = null;
-}, false );
-} else if ( $this.powerup === null) {
-    //change bucket color back to grey
-    $this.fill("#BBBBBB");
-}

+ 0 - 55
yellow/02-01

@@ -1,55 +0,0 @@
-//rocket - Update Every Frame
-//set up all keypress variables
-var leftPressed = isKeyPressed(Keys.leftArrow);
-var rightPressed = isKeyPressed(Keys.rightArrow);
-var upPressed = isKeyPressed(Keys.upArrow);
-var spacePressed = isKeyPressed(Keys.space);
-var bullet =  $this.findName("bullet");
-
-//keypress conditionals
-if(spacePressed){
-   //bullet.moving = true;
-   if(!$this.scene.projectile)
-   {
-       var b = bullet.clone(true, true, $this.scene);
-
-       b.x(bullet.getStagePos().x);
-       b.y(bullet.getStagePos().y);
-       b.rotation($this.rotation());
-       b.moving = true;
-       b.z(1000);
-       
-       $this.scene.projectile = b;
-   }
-   
-}
-
-if(upPressed){
-    $this.moveForwardByRotation();
-}
-if(leftPressed){
-    $this.spin(-40);
-}
-if(rightPressed){
-    $this.spin(40);
-}
-
-//
-if($this.y()>600){
-    $this.y(0);
-}
-
-if($this.y()<0){
-    $this.y(600);
-}
-
-if($this.x()>800){
-    $this.x(0);
-}
-
-if($this.x()<0){
-    $this.x(800);
-}
-//meteor - Initialize When Scene Starts
-var rot = random(359);
-$this.rotation(rot);

+ 0 - 43
yellow/02-02

@@ -1,43 +0,0 @@
-//meteor - Update Every Frame
-moveX($this);
-moveY($this);
-
-var bullet = $this.scene.projectile;
-
-if(bullet && $this.isTouching(bullet)){
-    
-    $this.scaleX($this.scaleX()/2);
-    $this.scaleY($this.scaleY()/2);
-    $this.offsetX($this.offsetX()/2);
-    $this.offsetY($this.offsetY()/2);
-    
-    $this.scene.projectile = null;
-    bullet.remove();
-    
-    $this.scene.scoreValue++;
-    score.text("Score: "+$this.scene.scoreValue);
-    //this is where you add the code in step 3, inside the if ($this.isTouching(bullet)) statement
-    //Good place to have ninja explain what this code is doing
-    if (this.scaleX() >= 0.25) {
-        var ncircle = $this.clone();
-        ncircle.x($this.x()+100);
-    } else {
-        $this.remove();
-    }
-}
-
-if($this.y()>700){
-    $this.y(0);
-}
-
-if($this.y()<-100){
-    $this.y(600);
-}
-
-if($this.x()>900){
-    $this.x(0);
-}
-
-if($this.x()<-100){
-    $this.x(800);
-}

+ 0 - 11
yellow/03-01

@@ -1,11 +0,0 @@
-//Scene Object: Initialize When Scene Starts Event
-ninja.toggleVisible(); //we are exploring booleans, toggles are like light switches, it is either on or off
-
-if($this.scene.state()=="PLAY"){
-    var ninjaTime1=random(3000,1000);
-    createTimer(ninjaTime1,function(){
-        ninja.toggleVisible(); //since we are switching it off when we start the game, this timer is turning it off
-        
-    });
-    
-}

+ 0 - 34
yellow/03-02

@@ -1,34 +0,0 @@
-//ninja1 - Mouse Click Event
-//for the teaching, we want to ask ninjas what we want to happen
-//next we need to know when we want it to happen
-//and how will we make this happen -- try to ilicit if() 
-//should only happen IF ninja is visible
-if($this.visible()){
-    //if the ninja is visible, we'll do the following:
-    $this.toggleVisible();
-    $this.scene.score+=1;
-    lblScore.text($this.scene.score);
-    
-}
-
-//Scene - initialize when scene starts
-$this.score = 0;
-//following code is pre-populated:
-if($this.scene.state() == "PLAY"){
-    var ninjaTime1 = random(3000, 1000)
-  createTimer(ninjaTime1,  function(){
-        ninja_1.toggleVisible();
-    });  
-    var ninjaTime2 = random(3000, 1000)
-  createTimer(ninjaTime2,  function(){
-        ninja_2.toggleVisible();
-    });
-    var ninjaTime3 = random(3000, 1000)
-  createTimer(ninjaTime3,  function(){
-        ninja_3.toggleVisible();
-    });
-    var ninjaTime4 = random(3000, 1000)
-  createTimer(ninjaTime4,  function(){
-        ninja_4.toggleVisible();
-    });
-}

+ 0 - 58
yellow/03-03

@@ -1,58 +0,0 @@
-//Score decreases when background is clicked
-//Background Object - Mouse Click Event
-$this.scene.score -= 1;
-score.text($this.scene.score);
-
-//Scene - Initialize When Scene Starts
-if($this.scene.state() == "PLAY") {
-    ninja_1.visible(false);
-    ninja_2.visible(false);
-    ninja_3.visible(false);
-    ninja_4.visible(false);
-
-    var ninjaTime1 = random(3000,1000);
-    createTimer(ninjaTime1, function(){
-        if (ninja_1.visible()) {
-            ninja_1.visible(false);
-        } else {
-            ninja_1.visible(true);
-        }
-    });
-
-    var ninjaTime2 = random(3000,1000);
-    createTimer(ninjaTime1, function(){
-        if (ninja_2.visible()) {
-            ninja_2.visible(false);
-        } else {
-            ninja_2.visible(true);
-        }
-    });
-
-    var ninjaTime3 = random(3000,1000);
-    createTimer(ninjaTime1, function(){
-        if (ninja_3.visible()) {
-            ninja_3.visible(false);
-        } else {
-            ninja_3.visible(true);
-        }
-    });
-
-    var ninjaTime4 = random(3000,1000);
-    createTimer(ninjaTime4, function(){
-        if (ninja_4.visible()) {
-            ninja_4.visible(false);
-        } else {
-            ninja_4.visible(true);
-        }
-    });
-
-    var ninjaTime5 = random(3000,1000);
-    createTimer(ninjaTime5, function(){
-        if (ninja_5.visible()) {
-            ninja_5.visible(false);
-        } else {
-            ninja_5.visible(true);
-        }
-    });
-
-    }

+ 0 - 41
yellow/PY-RollingDice

@@ -1,41 +0,0 @@
-//Scene - Initialize when Scene Starts
-$this.dieClick=false;
-
-//totalText does not need to be called from $this.scene
-//We can access totalText just by totalText.text()  
-
-//Scene - Update Every Frame
-if($this.scene.dieClick){
-    var roll1=Math.round(random(5));
-    var roll2=Math.round(random(5));
-    die1.frameIndex(roll1);
-    die2.frameIndex(roll2);
-    //2 is added to the total since each die roll is off by 1. 
-    totalText.text(roll1+roll2+2);
-    $this.scene.dieClick=false;
-}
-
-//die1 and die2 Objects: Mouse Click Events
-if(!$this.scene.dieClick){
-    $this.scene.dieClick=true;
-}
-
-//alternate solution
-//die1 - Mouse Click Event
-//Use random() to generate numbers to simulate die roll. 
-//Good place to teach ninjas about the possible numbers when running random(5) - 0,1,2,3,4,5
-//This happens to coincide with the frame indexes for the die values 
-var roll1 = Math.round(random(5));
-var roll2 = Math.round(random(5));
-//Show ninjas how we will use the variables to make the numbers that we generated match
-die1.frameIndex(roll1);
-die2.frameIndex(roll2);
-
-var total = roll1+roll2+2; //good to show how to use another variable to store the total. Don't add 2 to start
-//Good place to start by showing how we can update the total by hard coding the number into the .text()
-//After we do the generation of values above and store the total into its own variable, we can use the 
-//total instead of hardcoding the number
-totalText.text(total);
-//Ask what is wrong with the game at the moment without adding 2 to the total
-//We're using index values so it includes 0, how do we fix this? 
-//We should +2 to the total